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Astro’s Playroom is just as good as Sackboy, even better in some regards, and it’s hard to overlook that fact when Astro is free and Sackboy is a full-priced game. Sackboy occupies that same space this generation, only this time Sony has built a free platformer of a similar quality that comes pre-installed on every system. There wasn’t much competing with Knack on the PlayStation 4, so that was the go-to family-friendly game for the first few months of that generation. Normally, a family-oriented platformer such as this has little to no competition when a new console launches. Unfortunately, Sackboy: A Big Adventure is a bit overshadowed by its competition in the launch lineup. If you’re searching for another game to test out your controller’s functionality after finishing Astro’s Playroom, look no further than Sackboy. The adaptive triggers and haptic feedback accentuate every action from the tug of a rope to the spring of a bounce pad, and I can’t imagine playing the game without them. Much like the PS5 pack-in game Astro’s Playroom, Sackboy: A Big Adventure is a showpiece for the new controller.
Sackboy a big adventure upgrade#
The visuals aren’t the biggest upgrade over the PS4 version, especially when compared to the PS4 Pro version, but the DualSense controller completely changes the game. While Sackboy: A Big Adventure is a cross-generation game available on both PS4 and PS5, the game really shines on Sony’s next-generation machine. A few platformers have included musical levels in the past, but Sackboy’s implementation of them is especially enjoyable. The first one you encounter, for example, is set to Uptown Funk, and enemies roll around and things pop out of the ground according to the beat. There are a handful of stages that play real-world licensed music and have their enemies and environments synced to the songs. The real star of the show, however, is the musical levels. The original score is catchy and upbeat, and each track meshes well with the stage it plays on. The soundtrack is also surprisingly good. The game is a joy to look at, especially running at 4K/60FPS on PlayStation 5.
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Each environment is packed with tiny details and visual surprises. It’s a simple style, but an effective one.
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The levels are lined with cardboard cutouts and scribbled decals, and household items like books and boxes are the building blocks of most stages. Like the LittleBigPlanet games that came before it, Sackboy: A Big Adventure’s aesthetic draws inspiration from arts and crafts. This extends to the game’s visual style and art direction as well.